How to play Tiny Architects
A turn-based battle on a sketched building site: your three architects (orange) against three rivals (blue). Each turn one architect moves and throws – you have about 30 seconds.
Hold ◀ ▶ to walk and the arc button to jump. To throw, pull back anywhere on the board like a slingshot and let go: the direction and the length of the pull set the angle and the power.
The drawing tube bursts on impact and drifts with the wind (see the arrow at the top). The brick bounces and bursts after 3 seconds. Every blast erases a piece of the terrain – concrete is tougher than earth. An architect who falls into the ink is out.
Knock out all rivals to clear the stage. Each stage the rivals have more HP and aim better. Points: damage dealt plus a stage bonus. Once per run you can watch a short video to bring one architect back.
Online with friends: enter a nickname, create a room and send the 4-letter code or the link to 1–3 friends. Each player controls their own team (3 architects with 2 players, 2 with 3–4 players) and the stage is a random architectural icon. Moves take turns, 30 seconds each; the last team standing wins. The room is deleted 24 hours after the last activity.